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![]() ![]() The SourcePlaceId and SourceGameId are guaranteed to be the placeĪnd universe the data was sent from. Player:GetJoinData() only provides teleport data that meets the ![]() Unlike TeleportService:GetLocalPlayerTeleportData(), TeleportService:GetLocalPlayerTeleportData(). Player:GetJoinData() method can only be used to fetch teleportĭata on the server. Method returns includes the player's teleport data. If a server initiates the Player's teleport, the dictionary that this Only present if the URL contains launch data. Only present if teleportData was specified and a server calls the teleport function.Ī string containing launch data specified in the URL the player clicks to join the experience. Useful for sharing information between servers the player teleports to. Reflects the teleportData specified in the original teleport. Only present if the player teleported as part of a group. Only present if the player teleports to the current place and a server calls the teleport function.Īn array containing the Player.UserId numbers of the users teleported alongside the Player. The DataModel.PlaceId of the place the Player teleported from. Only present if the player teleports to the current experience and if a server calls the teleport function. The DataModel.GameId of the experience the Player teleported from. StarterPack that requires access to the player's character, use So if you're writing a LocalScript under the StarterGui or Because of this, if the Character already exists, you shouldĬheck to make sure that the Character's parent is not nil before using it. Still refers to a model, but that model's parent is nil and it has beenĭestroyed. StarterPack into a player's Backpack or PlayerGuiĪre often run before the old Character model is deleted. Note: LocalScripts that are cloned from StarterGui or Avoid using Instance:GetPropert圜hangedSignal() Player.CharacterRemoving event to detect when the character isĪbout to despawn. Player's character properly loads, and the ![]() Use the Player.CharacterAdded event to detect when a Initially, this property is nil then set when the player's character first Players.CharacterAutoLoads is true, but can be manually loaded The Character property contains a reference to a Model containingĪ Humanoid, body parts, scripts and other objects required for ![]() |
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